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Home » Games News » Say No to Boring Quests! We Want Nice Storylines!
The storyline of a good movie or book is one both gripping and original. Weather it be plot turns from the start or bringing the characters within near death, your attention is held the entire way. Now moving to console games, the story line in a good console game puts much more attention into the setting of that game. Where you are, why, why you have to play. Sometimes a character steadily moves toward a set goal like saving someone, but usually the characters are finding new goals and reaching new heights as it goes. The similarity is: Both those story lines follow a specific set of characters. So when it comes to an MMO, what can you do? MMO's have tried lot's of different things but in the end, every MMO ends up in one cliche category.
NONE
Lately this type of thing isn't accepted at all. Every MMO I can think of in the past few years has a story line excluding room based MMO's like gunz and S4League. An MMO that just pops you into the world with no rhyme or reason. A good example of this is Ragnarok Online. You start next to an NPC that tells you about leveling up. Perhaps your to caught up enjoying the charm of the hand drawn characters or the music to realize it, but there's no storyline. You were just created. And there never will be any storyline. Not that it matters. As a pose to a story, Ragnarok Online gives you world lore. There's a world around you, go ahead and experience it. Given that that game, as do others like it, has great stories between NPCs.
This is who you are, go fight
Don't you hate starting out an MMO that just tells you: You play as a blank who, for some reason, has to kill every living creature. Well that is this second category badly disguised. A good example of this would be Alganon. Starting off in that game you get one bit of information. Your a mercenary."It's about time they sent that new mercenary" Is how your informed of it. Then your just juggled between NPC's doing meaningless task like risking your life to get someones lunch or killing wolves to see whats poisoning them. This is the path most MMO's chose. Just "Hey, you must be that new "blank" that we sent out for. Can you do a few city chores for us?" Unfortunately, a story like this doesn't give you much to move forward for. There's no huge goal that your character is striving for. Just go from town to town doing chores.
Ignore that there are other players
Ah, worst of all perhaps is to just completely ignore that there are at the least 1000 other people doing the same exact thing, walking the same exact path you are. Ether Saga Online is the prime example of this calling you hero and chosen one all throughout your journey even though every person next to you is being called the same thing. It may make sense in a console game but in an MMO, your character being the one hero would mean that parties, guilds, and PVP make little sense. What about all of those players? Are they just side characters? Infact, if your just going to make a game thats pretending other players don't exist, you might as well have a good detailed console game like story and a character select rather than character customization. Like Tartaros, or Lunia.
